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Postcards From the Unreal Engine

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posted on 2024-05-29, 01:28 authored by Megan BeckwithMegan Beckwith
This VR choreographic score, titled "Postcards from the Unreal Engine," explores the creation of an interactive jumping environment for dancers. This Virtual Reality work pushes the boundaries of movement, testing the hypothesis that VR environments can generate new modes of movement. By immersing dancers in a virtual space, the project investigates how digital landscapes influence physical performance and choreography. The interactive nature of the VR environment enables dancers to engage with the virtual world dynamically, offering novel insights into the integration of technology and dance. This research contributes to the evolving discourse on digital performance, demonstrating the potential of VR to transform traditional dance practices and expand the vocabulary of movement. In Postcards from the Unreal Engine, the dancer uses a VR headset to enter an interactive digital landscape. This environment reacts in real-time to their movements, providing immediate feedback and altering the virtual world accordingly. The dancer navigates an environment and interacts with virtual objects, prompting an array of jump movements. The VR space challenges the dancer to experiment with different movement patterns, creating a dynamic choreographic response. The VR system's multisensory environment encourages the dancer's engagement in a hyper real space with a continuous audio-visual feedback that fosters an adaptive performance.

History

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NTRO Output Type

  • Original Creative Work

NTRO Output Category

  • Original Creative Work : Other

Place

Melbourne, Australia

Venue

The Victorian College of the Arts, Faculty of Fine Arts and Music, University of Melbourne

NTRO Publisher

https://www.tandfonline.com/doi/full/10.1080/19443927.2023.2275908

Medium

Virtual Choreographic Score

Research Statement

This VR choreographic score, titled Postcards from the Unreal Engine, explores the creation of an interactive jumping environment for dancers. This Virtual Reality work pushes the boundaries of movement, testing the hypothesis that VR environments can generate new modes of movement. By immersing dancers in a virtual space, the project investigates how digital landscapes influence physical performance and choreography. The interactive nature of the VR environment enables dancers to engage with the virtual world dynamically, offering novel insights into the integration of technology and dance. This research contributes to the evolving discourse on digital performance, demonstrating the potential of VR to transform traditional dance practices. In Postcards from the Unreal Engine, the dancer uses a VR headset to enter an interactive digital landscape. This environment reacts in real-time to their movements, providing immediate feedback and altering the virtual world accordingly. The dancer navigates an environment and interacts with virtual objects, prompting an array of jump movements. The VR space challenges the dancer to experiment with different movement patterns, creating a dynamic choreographic response and an adaptive performance.

Size or Duration of Work

5 to 30 min

Affiliation

Megan Beckwith, University of Melbourne

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